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Is AI on course to take over human creativity?

Jason Dooris

Computers and artificial intelligence have come along at an exponential rate over the past few decades, from being regarded as oversized adding machines to the point where they have played integral roles in some legitimately creative endeavours.

Computers and artificial intelligence have come along at an exponential rate over the past few decades, from being regarded as oversized adding machines to the point where they have played integral roles in some legitimately creative endeavours.

Think Microsoft’s project ‘The Next Rembrandt’, where computers were used to analyse all 346 of the Dutch master’s works, before an entirely new ‘painting’ was 3D printed (so it would have texture and brushstrokes). The result was a piece the untrained eye would still say was absolutely an original Rembrandt.

Or Flow Machines, from Sony CSL research laboratory, which analysed 13,000 leadsheets of music to create a little ditty by the name of ‘Daddy’s Car’. It’s a pretty decent copy of something The Beatles might have whipped up around their Sgt. Pepper's era.

They’re the kind of advancements in AI that, on face value, might have the world’s creatives feeling slightly nervous. Sure, robots might be on track to replace repetitive, manual labour jobs, but original thought is surely a distinctly human trait – are we really this close to SkyNet becoming sentient?

You can breathe a sigh of relief, because while machines are making impressively close copies of both Rembrandt paintings and Beatles songs, there’s still a huge human element involved.

In the case of The Next Rembrandt, while computers technically did the painting – more accurately, a 3D printer did – a team of computer engineers were behind the entire project, and spent 18 months putting the whole thing together. As for Flow Machines, human composer, Benoît Carré, decided on the style, created the leadsheet for the song, wrote the lyrics, and did the production and mixing.

But can we afford to be complacent about our superiority over machines? Is it on the cards that our place in the ideation process could be superseded by AI?


A decades-old debate

This is more than just a question we’ve been pondering since we could first ask Siri what to wear when we go outside today. People have been grappling with the idea of computational creativity since before the advent of the personal computer.

In 1982, Marvin Minsky, co-founder of the Massachusetts Institute of Technology's AI laboratory, wrote a piece entitled ‘Why people think computers can’t’, which largely discussed this issue.

One of the first ideas Minksy brings up is that we should dismiss the temptation to think of creativity in terms of Einstein or Beethoven. He says: “I don't believe that there's much difference between ordinary thought and highly creative thought.”

Regarded as one of the great minds in cognitive science, AI and philosophy, Minksy’s paper delves into such abstract ideas as the nature of self-awareness and the mind. But he keeps things basic and easy for those of us who aren’t Turing Award recipients.

Minsky also argues that because we don’t really understand how ‘creative’ thoughts come about, we tend to “forget how little we know about the marvels of ordinary thinking”.

So perhaps it’s a good idea to focus on the notion that a computer can ‘think’ rather than just be ‘creative’ – achieving the first would surely lead to computers attaining the second.

Is your job in trouble?

A 2013 study by University of Oxford researchers Carl Benedikt Frey and Michael Osborne made a hugely publicised estimation that 47 per cent of jobs in the US could be done by a robot or AI by the year 2033.

It understandably caused some serious waves; almost half of one of the largest workforces in the world being out of a job is an alarming stat. But what was less publicised was the final line, which stated “For workers to win the race, however, they will have to acquire creative and social skills”.

The actual findings in the paper were that 47 per cent of the workforce were at ‘high risk’ of losing their job to an automated system, while those at the lowest risk were people working in “generalist occupations requiring knowledge of human heuristics, and specialist occupations involving the development of novel ideas and artifacts”.


Why does a computer need to be creative?

It’s a question that often lies at the heart of whether computers can create: Why would they bother?

As The Next Web’s former editor-in-chief, Matthew Hussey, put it, “A computer doesn’t deal with grief, love, pain, sadness, sorrow or any of the infinite combinations of emotion that make up the rich tapestry of our lives. We have necessity to be creative, computers, simply don’t.” And at first glance, that does seem like the definitive argument that computational creativity is merely a fiction.

But Minsky dealt with this pretty definitively way back in 1982. To those who claim computers aren’t capable of possessing what we would consider a ‘mind’ because that requires feelings or thoughts, Minsky suggested you shift your thinking to say: “Computer can't do [XX], because all they can do is execute incredibly intricate processes, perhaps millions at a time.”

While we are perhaps in the dark as to our brains’ full capabilities – although that whole ‘only works at 10 per cent of its capacity’ is bull – watching even a smartphone do its thing is a reminder that computers have insane capabilities these days, perhaps beyond what anyone could have conceived in 1982.

So to dismiss out of hand the idea that computers could ever have ideas seems a foolish statement.

But if Carl Benedikt Frey and Michael Osborne are on the money with their study, if your job involves coming up with ideas and solving human problems, you’ve got at least two decades of employment security when it comes to robots.


About Jason Dooris


Jason Dooris was born in Ireland and grew up in Africa and Europe, spending his young adulthood in London. Jason Dooris then settled in Australia via New Zealand. To date its been quite an adventure for Dooris. Jason Dooris “I have enjoyed my roots-down travels that being that I’ve tried to spend long periods in most of the places that I’ve lived in, giving me time to absorb the culture, the people and the business community.”


Jason Dooris started a career in advertising in London in 1996. “It was a wonderful time and place to learn and Ogilvy & Mather were the ideal parents to kick start a global career. My experience is unusual in that it includes product development, marketing, media, creative and management consulting - if I was fond of cliches I could say its a true end to end, full cycle experience, which indeed it is.” Jason Dooris


To date Jason Dooris has been privileged to work for some great global organisations like MediaCom, Deloitte, Saatchi & Saatchi and Dentsu while Dooris represented a broad range of successful and challenger clients brands, many at quite exciting times in their development such as Nike going digital, Qantas going online and Emirates sponsoring Chelsea’s and SoftBank launching Pepper the Robot.


In 2010 Jason Dooris set up Atomic 212, a creative media business. Dooris sold the business 2018 a year after being named New Zealand & Australian Agency of the Year and with a. Roster of leading BlueChip clients.


A change of direction in 2018 saw Dooris focus on the growing sports technology category where he developed a range of products designed to aid injury recovery and assist peak performance athletes. “Now in use by some of Australia’s leading athletes, a natural extension, particular in todays world, was use by first responder services and the military to assist in battlefield injury recovery.” Jason Dooris. The research developed in the past year of two has by far been my most rewarding career years to date.


“Its been an exciting first half!” Jason Dooris

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